Life is full of ups and downs, and there are certain tasks that we all consider to be more of a chore than anything else. The challenge was to find one of these so-called chores from our daily lives and make it more of an activity, or at the very least enjoyable. To accomplish this, we needed to employ the 'Fun Theory,' which was developed by Volkswagen. This is the idea, in its most basic form, that if a task is made more of an activity or fun in general, people are more likely to participate in or do this activity on a regular basis without hesitation.

The solution to the brief could take any shape or form, whether digital, physical, or even a game to play, as long as the user finds these activities enjoyable after interaction.
To cut a long story short, we needed to figure out how to make one of our most vexing experiences or activities enjoyable, and then document the process to see how well it worked.
Throughout my university experience, the majority of my time was jeopardized by Covid-19, which had taken away all of my time on campus, in-person lectures, and opportunities to expand my social life. The most tragic aspect of all of this was how I had adapted to remote learning or online lectures. I found myself becoming increasingly dissatisfied with my studies, and my work ethic had begun to deteriorate, resulting in underutilized academic potential. Work was completed closer to deadlines than before, work quality deteriorated, and lecture attendance was almost non-existent. As a result, when I was given the brief, I knew right away that this would be my brief problem to solve.

I intended to make returning to campus and in-person lectures more enjoyable and enriching by enhancing the qualities that were lacking in Covid online classes. When attending GDC, students have the opportunity to interact with other design students who each bring their own set of unique perspectives, thought processes, and talents to the table, all of which have the potential to help other students grow.

The goal was to create a student area or center where students could unwind and relax in a "stress-free" environment; where they could bounce ideas off other design students and gain an understanding of how students from other degrees approached design challenges. This allows them to broaden their perspective on how to creatively overcome these various design challenges when approached from a different angle.
Fun theory
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Fun theory

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